Chutes and Ladders



Chutes and Ladders, Colloquially referred to as Spanks and Excuses cause of the deck of cards used, is a 'Penny Game'' that was created by Lurking Dragon in his Melody Stories.

History
Chutes and Ladders is a variation of the game Snakes and Ladders that was introduced during chapter 49 (Janie Turns Five) of the Melody Stories.

In the original story or Origin Janie, the antagonist of Melody's story was taken to the mall on her Fifth Birthday, and left in Daycare there along with other pre-school-age children. Because Janie was a the daycare staff suggested a Penny version of Chutes and Ladders, the context version of 'Snakes and Ladders.

The Penny version of the game operates by picking up or putting down cards from a Spanks and Excuses deck when you climb a ladder or descend a Chute in the game. In the story only the Penny children (and any non-pennies who voluntered) were required to use the cards, with Janie receiving extra penalties for it being her birthday.

Instructions
Parts
 * 1x chutes and Ladders board, consisting of 100 numbered squares and with connecting paths of ventilation shafts and ladders connecting the squares at random.
 * 1x dice
 * 8x counters to represent players.
 * 1x Deck of Spanks and Excuses cards.

Rules
The basic operation of the game is same as Snakes and Ladders. Each player starts with a token in the starting square (usually the "1" square) and takes turns to roll a single die to move the token by the number of squares indicated by the die roll, following a fixed route marked on the gameboard and passing once through every square.
 * If, on completion of this move, they land on the lower-numbered end of the squares with a "ladder", Pennies pick up an 'Excuse' card and can move their token up to the higher-numbered square.
 * If they land on the higher-numbered square of a pair with a chute, Pennies pick up a 'Penalty' card then move their token down to the lower-numbered square.
 * A player who rolls a 6 with their die may, after moving, pick up an Excuse card and immediately take another turn.

Gameplay
As players collect cards from the Spanks and Excuses deck they are encouraged to try and remove Penalties using the standard Spanking and Excuses matching rules. The winner is the player whose token first reaches square 100 and is the only player who does not receive the spankings on their cards. All other players receive unmatched Penalties from the winner.

Alternatives

 * If a player rolls three 6s on the die, the player returns to the beginning of the game and must receive all penalty cards in their hand at that time.


 * As well as the standard version where players receive their spanking at the end of the game there are variations for Hard Case pennies where the Excuses deck is not used and all Penalties are performed when received.
 * Additionally the act of performing the Spankings may be delegated to somebody who was not playing.


 * Birthdays
 * Penny children enduring Birthdays will typically be placed at a disadvantage, such as doubling of the strokes on any penalty cards.